FIDE Laws of Chess (extract)
Article 10: Quickplay Finish
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| 10.1 |
A 'quickplay finish' is the last
phase of a game, when all the remaining moves must be made in a limited
time.
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| 10.2 |
If the player, having the move,
has less than two minutes left on his clock, he may claim a draw before
his flag falls. He shall stop the clocks and summon the arbiter.
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If the arbiter agrees the
opponent is making no effort to win the game by normal means, or that
it is not possible to win by normal means, then he shall declare the
game drawn. Otherwise he shall postpone his decision or reject the
claim.
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If the arbiter postpones his
decision, the opponent may be awarded two extra minutes thinking time
and the game shall continue in the presence of an arbiter, if
possible. The arbiter shall declare the final result after a flag has
fallen.
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If the arbiter has rejected
the claim, the opponent shall be awarded two extra minutes thinking
time.
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The decision of the arbiter
shall be final relating to 10.2 a, b, c.
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| 10.3 |
If both flags have fallen and it
is impossible to establish which flag fell first the game is drawn.
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Appendix D: Quickplay
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| D1. |
Where games are
played as in Article 10, a player may claim a draw when he has less
than two minutes left on his clock and before his flag falls. This
concludes the game.
He may claim on the basis
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that his
opponent cannot win by normal means, or
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that his
opponent has been making no effort to win by normal means.
In (a) the player
must write down the final position and his opponent verify it.
In (b) the player must write down the final position and submit an
up-to-date scoresheet, which must be completed before play has
ceased. The opponent shall verify both the scoresheet and the final
position.
The claim shall be referred to an arbiter whose decision shall be
the final one.
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